For the first Zeffo Temple interior, I was given a design sheet for these areas and from there blocked out an initial art pass and completed the final polished environment while working closely with my teammates. The screenshots posted here are from selected areas I was either fully responsible for or largely had a hand in creating (more details written under each image). We did not have aid from an outsourcing team so we were responsible for creating shaders and textures to be used in Unreal, 3d assets & props, set dressing, bug fixing and also helping to come up with ideas for level design and concept art to achieve the final polished level. Check out David Brumbley’s art station for more temple art!